

Heroes with the Strong Will upgrade, especially rogues. Their defense against shock magic is just terrible, and sabotage turns them into rubble in short order. Tanky units as a whole as they're basically rushdown and lack staying power. They're strong, but can't be massed effectively. Shadow Stalker: Pretty much anything that doesn't do Physical, Frost, or Blight.Įldritch Horror: T1 pikes and other levelled polearm units. Naga have that very nice domain radius boost.Archdruid Horned God: Draconian Irregulars/Archers/Support.

Other special stuff is Merfolk having a 4-building chain increasing income, that Archon structure giving mana, Giants getting more production, and Giants/Dragons adding some flavor abilities. Merfolk has the advantage of being at sea, and gives mariner to garrisoned embarked units. Naga are weakest here, with generally just True Sight and domain radius as trade-off(and perhaps the strongest general purpose melee T2's). Giants Stone Skin, Dragon a choice of magic nuke defense. Archons have a structure that curses all non-undead/machines in their domain, Fey have a -4 Resistance debuff(lethal in combination with the 3-channel Fairy Fire ability), while buffing their own defenders with +4 resist. I tend to like Banshees as undead killers BTW, since they have large spirit damage, and at Elite they gain inflict spirit breaking, which works vs undead.Įvery dwelling has some form of devensive structure. They're just strong units for their Tier in general - being a dwelling with alignment restriction, they're sometimes useless and not always available, so it stands to reason they'd be worth it. Just use it to get some more resources over the rest of the game.

I'd release it as a vassal if I were you, building the mana income structure (+10) first if you think that's worth. Weighing it up, is it worth releasing as vassal if this denies me the titans/wraith king troops, or shall i just ditch and invest in other tier 3/4s? Originally posted by McLovin':Ok thanks, looks like an alignment problem.
